Wednesday, May 30, 2012

Research: Chain of Life

I wanted to write this post about how we have finished working on our first game at work. However, during the process of taking pictures for the blog, I realized that we forgot to add a lot of the new descriptions for the animals. I guess we are not done yet. Nevertheless, here are some pictures showing the extreme changes we implemented for the game!

The original game opened with a pretty image, but one which we could not actually use in the final game. One of the more artistic people on my research team, Seo, changed the picture to a much better starting screen for the final game.



The game itself did not have particularly nice graphics because most of the objects were just taken from sources on the internet and patched together. The new game got completely new graphics and user interface to make the overall experience much better.



The bottom of the second image is cut off the screen because my computer does not have a high enough resolution to fit the entire game. In case you cannot see the giraffe in this picture, here is a more expanded view since it is one of the cutest animals in the game! And some more of the new animals and plants for your viewing pleasure.

Here you can see the change in animal selection screen, which was meant to be much more simple and not too obtrusive in the game:




One of the main game tools is that the season changes which limits which plants can be placed at any given time. The change is not that noticeable or exciting in the original, and is so much more exciting in the final game!



Finally, the ending screen for the new game is absolutely adorable:


We spent a lot of time rewriting parts of the code to make it more readable and efficient. The graphics also took a significant amount of time to complete, but the end result is an incredible game! I am really happy with the end result of our first game so I hope the next ones come out just as well!

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